4/18/2023 0 Comments Eve querious rats![]() Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status. committing a Criminal-level offense) will provoke a response from CONCORD and any nearby sentry guns. In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Players also commonly use the terms High, High-sec, Highsec, Hi-sec, and Hisec. CONCORD will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 19 seconds in 0.5 space. High Security systems are those with a security level of 0.5 to 1.0. In Empire space, whether high or low security, stealth bombers can't use bombs and players cannot deploy bubbles. There are three general classifications of systems based upon system security: High Security, Low Security, and Null Security.Įmpire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security). 4 Game Mechanics affected by System Security.Security level should not be confused with security status, which is an attribute attached to a player character. ![]() The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked. True sec doesn't only determine the security class but also things such as mission payouts or average PI quality. Therefore it's common to refer to the number itself as true sec. When players refer to the security of a system, they usually rather only refer to those classes. Wormhole space and Pochven have the security level of -1.Null security space (also nullsec, null-sec, null) refers to -1 to 0.Low security space (also lowsec, low-sec, low) refers to 0.1 to 0.4. ![]()
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